Kings can move in any direction, however, only one square at a time on the chess board. In chess, Queens (your most valuable piece in chess) can move in any direction in an unlimited number of available spaces. Rooks can do the same, but in any non-diagonal direction on the chess board. The other pieces are free to move across the chess set in the following ways: Bishops can move in any diagonal direction in an unlimited number of available chess board spaces. Also, it can only attack in a forward, diagonal direction.Īfter this opening to the chess game, the objective is to get the rest of your chess pieces out to attack the opponent's King, while simultaneously protecting your own. In chess, the pawn is free to move forward two squares on the opening move, however, it can only progress one square forward at a time after that. Knights are the only pieces allowed to jump over others in the whole chess set and do so by moving out two squares and across one on the chess board. The first move is performed by the Pawn or the Knight. Select to play as either the black or white chess pieces from the chess setup - white always moves first. If we are playing last and we can take the trick then we play our lowest card that can take the trick.Chess is a game for all, and simpler than you may think. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing the last trick card. If we don't have a play that can beat what is currently in the trick pile, then if our partner played the current highest trick card then we play our lowest counter. Otherwise, play the highest non trump card that is guaranteed to take the trick. Remembering what has been played and what was shown during passing and melding, play the highest trump card that is guaranteed to take the trick. If any play results in an average round score that is more than half a point lower than the highest average play, then remove it from the options considered. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score.įirst remove bad options: For each legal play, simulate the rest of the round 200 times with random deals of the unseen cards. Then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then pass the cards that contribute the least amount of points to our meld score.įirst prefer not to pass any cards that result in a meld score for our hand. Then prefer queen of spades or jack of diamonds. Then, prefer to pass highest trump cards (except 9's of trump). Set the maximum willing bid at the round score achieved in more than 75% of the simulations.įirst prefer not to pass any cards that result in a meld score for your hand. Simulate many rounds with cards randomly dealt to standard strategy players. If we are playing last and we can take the trick then we play our lowest card that can take the trick. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing last. Otherwise, play the highest non trump card. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score. Then, prefer to first pass non-ace cards that would make us void in a suit, then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then prefer highest non-trump cards.įirst prefer not to pass any cards that result in a meld score for our hand. Then, prefer to first pass highest trump cards. Pick the trump suit that resulted in the highest willing bid.įirst prefer not to pass any cards that result in a meld score for your hand. Set the maximum willing bid at the round score achieved in more than 83% of the simulations.
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